파이선으로 계산기 만들기
2021년에 파이썬 배울때.
계산기 만들때 짯던 코딩이다.
그냥 복사 붙여넣기해서 주피터에서 실행하면
쌀집계산기가 나옵니다. 사실 윈도우 계산기보단썩었죠 ㅋㅋㅋㅋ
from tkinter import*
window=Tk()
window.title("Simple Calculrator by Chan")
window.geometry("250x300")
entry=Entry(window,width=30)
entry.grid(row=0,column=0,columnspan=4)
entry.insert(0,"")
def button_clicked(number) :
current = entry.get()
entry.delete(0,END)
entry.insert(0,str(current)+str(number))
def button_clear() :
entry.delete(0,END)
def button_add() :
first_number = entry.get()
global f_num
global math
math = 'addition'
f_num = float(first_number)
entry.delete(0,END)
def button_sub() :
first_number = entry.get()
global f_num
global math
math = 'subtraction'
f_num = float(first_number)
entry.delete(0,END)
def button_mul() :
first_number = entry.get()
global f_num
global math
math = 'multiplication'
f_num = float(first_number)
entry.delete(0,END)
def button_isqrt() :
first_number = entry.get()
global f_num
global math
math = 'isqrt'
f_num = float(first_number)
entry.delete(0,END)
def button_div() :
first_number = entry.get()
global f_num
global math
math = 'division'
f_num = float(first_number)
entry.delete(0,END)
def button_equal() :
second_number = entry.get()
entry.delete(0,END)
if math == 'addition' :
entry.insert(0,f_num + float(second_number))
if math == 'subtraction' :
entry.insert(0,f_num - float(second_number))
if math == 'multiplication' :
entry.insert(0,f_num * float(second_number))
if math == 'division' :
entry.insert(0,f_num / float(second_number))
if math == 'isqrt' :
entry.insert(0,f_num ** int(second_number))
b0=Button(window,text="0",padx=10,pady=10,command=lambda: button_clicked(0))
b0.grid(row=5,column=0,padx=5,pady=5)
b000=Button(window,text="000",padx=10,pady=10,command=lambda: button_clicked('000'))
b000.grid(row=5,column=1,padx=5,pady=5)
bpoint=Button(window,text=".",padx=10,pady=10,command=lambda: button_clicked('.'))
bpoint.grid(row=5,column=2,padx=5,pady=5)
beggol=Button(window,text="=",padx=10,pady=10,bg="yellow",command=button_equal)
beggol.grid(row=5,column=3,padx=5,pady=5)
b1=Button(window,text="1",padx=10,pady=10,command=lambda: button_clicked(1))
b1.grid(row=4,column=0,padx=5,pady=5)
b2=Button(window,text="2",padx=10,pady=10,command=lambda: button_clicked(2))
b2.grid(row=4,column=1,padx=5,pady=5)
b3=Button(window,text="3",padx=10,pady=10,command=lambda: button_clicked(3))
b3.grid(row=4,column=2,padx=5,pady=5)
bx=Button(window,text="X",padx=10,pady=10,bg="yellow",command=button_mul)
bx.grid(row=4,column=3,padx=5,pady=5)
b4=Button(window,text="4",padx=10,pady=10,command=lambda: button_clicked(4))
b4.grid(row=3,column=0,padx=5,pady=5)
b5=Button(window,text="5",padx=10,pady=10,command=lambda: button_clicked(5))
b5.grid(row=3,column=1,padx=5,pady=5)
b6=Button(window,text="6",padx=10,pady=10,command=lambda: button_clicked(6))
b6.grid(row=3,column=2,padx=5,pady=5)
bminus=Button(window,text="-",padx=10,pady=10,bg="yellow",command=button_sub)
bminus.grid(row=3,column=3,padx=5,pady=5)
b7=Button(window,text="7",padx=10,pady=10,command=lambda: button_clicked(7))
b7.grid(row=2,column=0,padx=5,pady=5)
b8=Button(window,text="8",padx=10,pady=10,command=lambda: button_clicked(8))
b8.grid(row=2,column=1,padx=5,pady=5)
b9=Button(window,text="9",padx=10,pady=10,command=lambda: button_clicked(9))
b9.grid(row=2,column=2,padx=5,pady=5)
bplus=Button(window,text="+",padx=10,pady=10,bg="yellow",command=button_add)
bplus.grid(row=2,column=3,padx=5,pady=5)
bac=Button(window,text="AC",padx=10,pady=10,bg="yellow",command=button_clear)
bac.grid(row=1,column=0,padx=5,pady=5)
bnx=Button(window,text="N^x",padx=10,pady=10,bg="yellow",command=button_isqrt)
bnx.grid(row=1,column=1,padx=5,pady=5)
bloot=Button(window,text="log",padx=10,pady=10,bg="yellow")
bloot.grid(row=1,column=2,padx=5,pady=5)
bdivi=Button(window,text="÷",padx=10,pady=10,bg="yellow",command=button_div)
bdivi.grid(row=1,column=3,padx=5,pady=5)
window.mainloop()